
Overview
The Ginza Line (G), opened in 1927, links Asakusa and Shibuya over roughly 14.3 km and 19 stations — Asia's very first subway line, now nearly a century old. Its orange livery and famously narrow tunnel bore are a constant reminder that this is the original.
Everything about the line is smaller than what came after it. The tunnels were dug shallow and tight, so the trains are shorter and narrower than on any other Tokyo Metro line, the platforms are cramped, and at several stations one short flight of stairs puts you back on the street. It is also the only Tokyo Metro line running no through services onto suburban railways — it begins and ends inside the city, exactly as it did in 1927.
Along the route
From Asakusa's Kaminarimon gate the line runs through Ueno, Suehirocho (a short walk from Akihabara), Kanda, Nihombashi, and finally Ginza itself — the line that gave the district its subway-era fame — before threading Omotesando and arriving at the Shibuya scramble.
The original 1927 stretch was just Asakusa to Ueno: 2.2 km, five minutes, and queues around the block to ride it. The line reached Shibuya in 1939, and the western half still shows its age in the best possible way — at Shibuya the train bursts out of the tunnel onto an elevated platform three floors above the street, because in 1939 it was cheaper to build over that valley than under it. Arriving at a subway station above the ground floor is one of Tokyo's small pleasures.
Where the typing gets hard
Nineteen stations, 184 keystrokes, an average of 9.7 per stop — a higher average than the Yamanote despite the shorter run, because the Ginza Line is dense with long, formal place names.
Three stations sit at 14 keystrokes and they arrive back to back near the western end: Aoyama-itchome (aoyamaicchoume), Akasaka-mitsuke (akasakamitsuke) and Tameike-sanno (tameikesannnou). That is the hardest three-stop stretch on the line.
Aoyama-itchome is the one worth drilling. It is the line's only sokuon — the small っ in icchoume doubles the c — and it ends in a long vowel, so it stacks both common stumbling blocks into a single word. Tameike-sanno is the other trap: sannnou wants three n's in a row, because the ん and the sound that follows each need their own. Type two and nothing moves; the game is still waiting for the third.
The rest is gentle. Ueno (4 keystrokes), Ginza, Kanda and Asakusa are all short, and the eastern half from Nihombashi to Asakusa is the fastest continuous stretch on the line.
How to practise it
Run it from Asakusa toward Shibuya first. The short eastern names come first, difficulty rises steadily, and the three 14-keystroke monsters land at the end when your hands are warm — a well-shaped difficulty curve, which is a strange thing to say about a line nobody designed as a game.
Reverse it when you want the challenge. Starting at Shibuya throws Omotesando, Gaienmae, Aoyama-itchome, Akasaka-mitsuke and Tameike-sanno at you within the first five stops — the most demanding opening of any Tokyo Metro line in this game.
Because this is not a loop, a run always covers all 19 stations terminal to terminal whichever start you choose; the direction you pick simply decides which end you set off from.
Why play it
Short on stations but rich in history — a compact, brisk run whose tight station spacing makes for a fast, continuous typing rhythm.
Line data
Everything below is derived from the station data the game runs on, so it always matches what you actually type on the 銀座線 — all 19 stops of it.
- Operator
- Tokyo Metro
- Line symbol
- G
- Stations
- 19
- Shape
- Terminal to terminal
- Termini
- 渋谷 — 浅草
How much typing is this?
Typing every station name on this line takes 184 keystrokes, an average of 9.7 per station. The longest name is 青山一丁目 (aoyama-itchome) at 14 keystrokes; the shortest is 上野 (ueno) at 4. Those counts come from running each name's kana through the game's own romaji engine, so they are what your fingers actually do — not the length of the printed spelling.
Along the way: 1 names contain a small っ, which doubles the next consonant; 4 contain a small ゃ, ゅ or ょ, where the engine accepts both the Hepburn and Kunrei spellings (sha or sya, shu or syu); and 1 end in ん, whose trailing n folds into whatever comes next rather than standing alone.
Where you can change trains
12 of the 19 stations on this line connect to another line in the game. Follow any symbol to that line's guide.
- 渋谷JY 山手線Z 半蔵門線F 副都心線JS 湘南新宿ラインJA 埼京線DT 田園都市線IN 井の頭線
- 表参道C 千代田線Z 半蔵門線
- 青山一丁目Z 半蔵門線E 大江戸線
- 赤坂見附M 丸ノ内線
- 溜池山王N 南北線
- 新橋JY 山手線A 浅草線JK 京浜東北線JO 総武快速・横須賀線JT 東海道線
- 銀座M 丸ノ内線H 日比谷線
- 日本橋T 東西線A 浅草線
- 三越前Z 半蔵門線
- 神田JY 山手線JC 中央線JK 京浜東北線
- 上野JY 山手線H 日比谷線JK 京浜東北線JU 宇都宮線JJ 常磐線快速
- 浅草A 浅草線
Marked with a star: 渋谷・新橋・銀座・上野・浅草 — the major interchanges, which the maps always label and the game marks with a heavier arrival stamp.
Every station on the line
All 19 stations in order, with the official station number, the name in kanji, the kana the typing is derived from, and its Hepburn romaji.
| # | No. | Station | Kana | Romaji |
|---|---|---|---|---|
| 1 | G01 | 渋谷 | しぶや | shibuya |
| 2 | G02 | 表参道 | おもてさんどう | omote-sando |
| 3 | G03 | 外苑前 | がいえんまえ | gaiemmae |
| 4 | G04 | 青山一丁目 | あおやまいっちょうめ | aoyama-itchome |
| 5 | G05 | 赤坂見附 | あかさかみつけ | akasaka-mitsuke |
| 6 | G06 | 溜池山王 | ためいけさんのう | tameike-sanno |
| 7 | G07 | 虎ノ門 | とらのもん | toranomon |
| 8 | G08 | 新橋 | しんばし | shimbashi |
| 9 | G09 | 銀座 | ぎんざ | ginza |
| 10 | G10 | 京橋 | きょうばし | kyobashi |
| 11 | G11 | 日本橋 | にほんばし | nihombashi |
| 12 | G12 | 三越前 | みつこしまえ | mitsukoshimae |
| 13 | G13 | 神田 | かんだ | kanda |
| 14 | G14 | 末広町 | すえひろちょう | suehirocho |
| 15 | G15 | 上野広小路 | うえのひろこうじ | ueno-hirokoji |
| 16 | G16 | 上野 | うえの | ueno |
| 17 | G17 | 稲荷町 | いなりちょう | inaricho |
| 18 | G18 | 田原町 | たわらまち | tawaramachi |
| 19 | G19 | 浅草 | あさくさ | asakusa |