Oedo Line

Overview

The Oedo Line (E) links Shinjuku-nishiguchi and Hikarigaoka over about 40.7 km and 38 stations — Toei's longest line, and the deepest subway in all of Tokyo. Its magenta trains trace a giant "6"-shaped loop.

Depth is its defining feature and its curse. By the time it was built in the 1990s, every shallow route under central Tokyo was taken, so the Oedo Line went under everything else — Roppongi's platforms sit about 42 metres down, the deepest in the country. It uses linear-motor propulsion and a smaller tunnel bore to keep the excavation affordable, which is why the trains look and sound different from every other line in Tokyo.

Along the route

The line passes Roppongi, Ryogoku, and Tsukishima, tracing nearly a full loop around central Tokyo before stretching out to Hikarigaoka near Nerima. Few lines in the game carry more stations, and some of its platforms sit deep enough to need genuinely long escalators.

Being late has advantages. Because the Oedo Line was drawn after every other line existed, it fills the gaps between them: Kiyosumi-shirakawa, Ushigome-yanagicho, Wakamatsu-kawada, Akabanebashi — neighbourhoods that had no station at all until 2000. If you want to see the parts of central Tokyo that tourism has not reached, this is the line that stops there.

Where the typing gets hard

Thirty-eight stations, 459 keystrokes, an average of 12.1 per stop. Both numbers are the highest in this guide by a wide margin: the Oedo Line asks for nearly twice the Yamanote's total keystrokes, and its average station name is 45% longer.

The names are long because they are compounds of compounds. Nishi-shinjuku-gochome (nishishinjukugochoume) is 21 keystrokes — the longest station name on the line. Ochiai-minami-nagasaki (ochiaiminaminagasaki) is 20. Then four names at 18: Shinjuku-nishiguchi, Ushigome-yanagicho, Ushigome-kagurazaka and Kokuritsu-kyogijo.

Thirteen stations carry a small ゃ/ゅ/ょ, three end in ん, and two carry a sokuon (Roppongi and Aoyama-itchome). There is no relief stretch: the shortest name on the whole line is Nakai at five keystrokes, and it is one station out of thirty-eight.

The two Ushigome stations are the specific hazard. Ushigome-yanagicho and Ushigome-kagurazaka are adjacent, both 18 keystrokes, both starting ushigome — nine identical characters before they diverge. Typing the wrong second half is the single most common Oedo mistake.

How to practise it

Treat it as a distance event, not a sprint. A full Oedo run takes most players two to three times as long as a Yamanote loop, and the mistake almost everyone makes is opening at Yamanote pace and losing accuracy around stop 20.

Learn the run in segments. The Ushigome pair, the Nishi-shinjuku-gochome / Tochomae stretch, and Ochiai-minami-nagasaki are where runs are lost — practise those names on their own and the rest of the line takes care of itself.

Despite the "6" shape on the map, this is a linear line in the game, so every run covers all 38 stations terminal to terminal. There is no shortcut and no partial course: finishing it at all is an achievement, and finishing it clean is the real test in this game.

Why play it

At 38 stations, this is one of the longest runs in the game — the ultimate test of endurance and focus, and prime territory for chasing a marathon-length personal best.

Line data

Everything below is derived from the station data the game runs on, so it always matches what you actually type on the 大江戸線 — all 38 stops of it.

Operator
Toei Subway
Line symbol
E
Stations
38
Shape
Terminal to terminal
Termini
新宿西口 — 光が丘

How much typing is this?

Typing every station name on this line takes 459 keystrokes, an average of 12.1 per station. The longest name is 西新宿五丁目 (nishi-shinjuku-gochome) at 21 keystrokes; the shortest is 中井 (nakai) at 5. Those counts come from running each name's kana through the game's own romaji engine, so they are what your fingers actually do — not the length of the printed spelling.

Along the way: 2 names contain a small っ, which doubles the next consonant; 14 contain a small ゃ, ゅ or ょ, where the engine accepts both the Hepburn and Kunrei spellings (sha or sya, shu or syu); and 3 end in ん, whose trailing n folds into whatever comes next rather than standing alone.

Where you can change trains

18 of the 38 stations on this line connect to another line in the game. Follow any symbol to that line's guide.

Marked with a star: 新宿 — the major interchanges, which the maps always label and the game marks with a heavier arrival stamp.

Every station on the line

All 38 stations in order, with the official station number, the name in kanji, the kana the typing is derived from, and its Hepburn romaji.

#No.StationKanaRomaji
1E01新宿西口しんじゅくにしぐちshinjuku-nishiguchi
2E02東新宿ひがししんじゅくhigashi-shinjuku
3E03若松河田わかまつかわだwakamatsu-kawada
4E04牛込柳町うしごめやなぎちょうushigome-yanagicho
5E05牛込神楽坂うしごめかぐらざかushigome-kagurazaka
6E06飯田橋いいだばしiidabashi
7E07春日かすがkasuga
8E08本郷三丁目ほんごうさんちょうめhongo-sanchome
9E09上野御徒町うえのおかちまちueno-okachimachi
10E10新御徒町しんおかちまちshin-okachimachi
11E11蔵前くらまえkuramae
12E12両国りょうごくryogoku
13E13森下もりしたmorishita
14E14清澄白河きよすみしらかわkiyosumi-shirakawa
15E15門前仲町もんぜんなかちょうmonzen-nakacho
16E16月島つきしまtsukishima
17E17勝どきかちどきkachidoki
18E18築地市場つきじしじょうtsukijishijo
19E19汐留しおどめshiodome
20E20大門だいもんdaimon
21E21赤羽橋あかばねばしakabanebashi
22E22麻布十番あざぶじゅうばんazabu-juban
23E23六本木ろっぽんぎroppongi
24E24青山一丁目あおやまいっちょうめaoyama-itchome
25E25国立競技場こくりつきょうぎじょうkokuritsu-kyogijo
26E26代々木よよぎyoyogi
27E27新宿しんじゅくshinjuku
28E28都庁前とちょうまえtochomae
29E29西新宿五丁目にししんじゅくごちょうめnishi-shinjuku-gochome
30E30中野坂上なかのさかうえnakano-sakaue
31E31東中野ひがしなかのhigashi-nakano
32E32中井なかいnakai
33E33落合南長崎おちあいみなみながさきochiai-minami-nagasaki
34E34新江古田しんえごたshin-egota
35E35練馬ねりまnerima
36E36豊島園としまえんtoshimaen
37E37練馬春日町ねりまかすがちょうnerima-kasugacho
38E38光が丘ひかりがおかhikarigaoka