Rail Typing now gives you a reason to come back tomorrow. Every day there are three daily quests, the same for every player. Finish a run and the day gets an ink stamp on your attendance card, your streak goes up by one, and everything you complete counts toward a rank title. It runs from Station Staff up to President and shows next to your name on the leaderboards.
None of this changes how a run is played or scored. The quests are small goals you can pick up along the way, and most days one or two good runs clear all three.
Today's three stops
The quests sit near the top of the home page as Today's three stops. The first is always the same: finish any run. The other two change every day and always come from two different kinds of quest:
- A city. Finish a line in Tokyo, Osaka, Kyoto, Sapporo, Nagoya or London.
- An input mode. Finish a run in kana mode or in the new listening mode.
- Accuracy. Finish a run at 97% accuracy or better.
- A new line. Finish a line you have never finished before.
- A kind of line. A loop line such as the Yamanote, a long line of 25 stations or more, or a short one of 10 stations or fewer.
- The daily contest. Finish that day's daily contest route. This is the only quest that needs a free account, because the contest does.

Each quest links to the line directory, already filtered where that helps, so "Finish a line in Osaka" opens the Osaka lines. The quests change at midnight UTC, which is 9:00 in Japan and Korea, 8:00 in China and Taiwan and 1:00 in London during summer time. The card shows the reset in your own time zone, along with how long is left.
You won't see quests like "play five runs". Our daily contest data showed that sheer volume, not skill, decides who comes out on top. A daily goal shouldn't reward grinding, so every quest here asks for something different rather than more of the same.
Stamping the card
A finished run stamps the day as soon as it reaches the leaderboard. The result page shows the stamp alongside the three quests, so you can see what the run completed and what is left.

A few runs don't count: paused runs, routes built in the route planner, and listening runs that ran out of lives. Those never reach the leaderboard, so they can't stamp a day either. If an upload is held up by a bad connection, the run still counts toward the day you played it once it goes through: the day comes from when the run started, not when it arrived.
The attendance card
Open Attendance card from your profile to see every day on a month grid. Each stamp records how many of that day's quests you cleared:
- 乗車 (blue) — you rode: one quest done.
- 達成 (red) — two quests done.
- 全制覇 (crimson) — all three quests done.
The stamp's shape follows the city of your first run that day. Japanese cities get the double-ringed 駅スタンプ of a real station stamp, and London gets a roundel with the date on its bar. The wording stays in each city's own language, as it would on a souvenir from that place.

Above the grid are four numbers: your current streak, your longest streak, the freezes you hold, and your all-quest days.
Streaks and freezes
Your streak counts consecutive days with at least one stamp. Missing a day doesn't have to end it:
- Every 7 days played earns a streak freeze, and you can hold up to 2.
- A missed day automatically uses a freeze. That day is drawn as a dashed 休 stamp, and your streak continues.
- If a gap is longer than the freezes you hold, the streak starts again from one, but you keep your freezes for next time.
- Today never breaks anything. Until the UTC day ends, a day you haven't played yet is simply still open.
The streak is also what the Three in a Row, Perfect Week and Perfect Attendance badges measure, so a quest streak now counts toward them too.
Your rank title
The rank is a railway career ladder with eight titles:
| Title | Points |
|---|---|
| Station Staff | 0 |
| Conductor | 12 |
| Driver | 25 |
| Instructor Driver | 50 |
| Assistant Stationmaster | 100 |
| Stationmaster | 200 |
| Superintendent | 350 |
| President | 550 |
Points come from two places: one point for every quest completed, and your badges by tier, with bronze 1, silver 3 and gold 5. Both only grow, so your rank never goes down. You can earn at most three quest points a day however much you play, and the badges reward range — new lines, new cities, clean runs, other input modes — rather than volume. Replaying one line all day moves you a point or two. Finishing a whole operator's network moves you much further.

The title appears beside your name on the line and daily leaderboards, in battle rooms and on your shared result card. The top title is deliberately hard to reach: President takes the full badge set plus about a month of all-quest days.
New badges, and new artwork for the old ones
Three badges reward full days: Full card · 3, · 10 and · 30, for clearing all three quests on that many different days.
The Stamp Book artwork has been redrawn in the same release, so badges that used to look alike are now easy to tell apart. Each line badge carries a silhouette of that line's real route in the line's own colour. Operator badges are shields with the operator's network drawn in gold. City badges show a local landmark, and milestone badges show an object that grows with the tier.

What the quests don't give
Quests pay out in stamps, badges and rank, and nothing else. They don't award Pro days: the daily contest podium already does that, and Pro days paid out for streaks would pile up fastest for the players who already come back every day, until Pro stopped meaning much to anyone.
You don't need an account to play the quests. Guest runs stamp the day too, and when you sign in, your guest stamps move to your account. Signing in keeps the card on every device, and it is needed for the daily contest quest. If you'd rather not use Google, you can now sign up with email.
Today's three stops are on the home page. The first one only asks you to finish a run: the Yamanote Line takes about two minutes.


